In computer graphics, a procedural texture is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping.[1] These kinds of textures are often used to model surface or volumetric representations of natural elements such as wood, marble, granite, metal, stone, and others.
Substance Painter has smart materials, smart masks and integrated bakers, and a state of the art real-time viewport. Paint in 3D in real time. Artwork by Nikie Monteleone. Your painting habits, now in 3D. If you've ever used Photoshop, you'll feel at home with Substance Painter.
- Yes, by default the Substance integration code inverts the Y channel of a normal map that is output by Substance. This comes from the fact that the code dates form a time where normal map format was not configurable in SD/SP, and the normal maps we would output would need to be inverted to match in Unity.
- Activating Substance Painter Wizard activation. Three choices are available: Evaluate this product: This will generate a license file based on your hardware which will be valid for the next 30 days. Activate using licence file: If you downloaded a.key license file from your account page on our website, you will be able to load it in the next.
Usually, the natural look of the rendered result is achieved by the usage of fractal noise and turbulencefunctions. These functions are used as a numerical representation of the 'randomness' found in nature.
Solid texturing[edit]
Solid texturing is a process where the texture generating function is evaluated over R3{displaystyle mathbb {R} ^{3}} at each visible surface point of the model so the resulting material properties (like color, shininess or normal) depends only on their 3D position, not their parametrized 2D surface position like in traditional 2D texture mapping. Consequently, solid textures are unaffected by distortions of the surface parameter space, such as you might see near the poles of a sphere. Also, continuity between the surface parameterization of adjacent patches isn't a concern either. Solid textures will remain consistent and have features of constant size regardless of distortions in the surface coordinate systems.[2]Initially these functions were based on simple combination of procedural noise functions like Simplex noise or Perlin noise. Currently a vast arsenal of techniques are available, ranging from structured regular texture (like a brick wall), to structured irregular textures (like a stonewall), to purely stochastic textures.[3]
Cellular texturing[edit]
Cellular texturing differs from the majority of other procedural texture generating techniques as it does not depend on noise functions as its basis, although it is often used to complement the technique. Cellular textures are based on feature points which are scattered over a three-dimensional space. These points are then used to split up the space into small, randomly tiled regions called cells. Stocktab 1 3. These cells often look like 'lizard scales', 'pebbles', or 'flagstones'. Even though these regions are discrete, the cellular basis function itself is continuous and can be evaluated anywhere in space.[4]Worley noise is a common type of cellular texture.
Genetic textures[edit]
Genetic texture generation is an experimental approach to generate textures. It is an automated process guided by a human moderator. The flow of control usually has a computer generate a set of texture candidates. From these, a user picks a selection. The computer then generates another set of textures by mutating and crossing over elements of the user selected textures.[5] For more information on exactly how this mutation and cross over generation method is achieved, see Genetic algorithm. The process continues until a suitable texture for the user is generated.As the outcome is difficult to control, this method is typically used only for experimental or abstract textures.
Self-organizing textures[edit]
Starting from a simple white noise, self-organization processes can lead to structured patterns while preserving some randomness. Reaction–diffusion systems are one way of generating such textures. Realistic textures can be generated by simulating complex chemical reactions within fluids. These systems may show behaviors similar to real processes (Morphogenesis) found in nature, such as animal markings (shells, fish, wild cats..).
See also[edit]
Programs for creating textures using procedural texturing[edit]
- TexRD (based on reaction-diffusion: self-organizing textures)
Besides specialized programs, others, such as Blender, CorelDRAW[6], contain procedural texture subsystems that can be used to generate textures.
References[edit]
This article was originally taken from The Photoshop Roadmap with written authorization
- ^https://www.pcmag.com/encyclopedia/term/49743/procedural-texture
- ^Ebert et al: Texturing and Modeling A Procedural Approach, page 10. Morgan Kaufmann, 2003.
- ^Pietroni, Nico; Cignoni, Paolo; Miguel A., Otaduy; Roberto, Scopigno (2010). 'A survey on solid texture synthesis'(PDF). IEEE Computer Graphics and Applications. 30 (4). doi:10.1109/MCG.2009.153.
- ^Ebert et al: Texturing and Modeling A Procedural Approach, page 135. Morgan Kaufmann, 2003.
- ^Ebert et al: Texturing and Modeling A Procedural Approach, page 547. Morgan Kaufmann, 2003.
- ^'page 380'(PDF).
Original author(s) | Mark Zimmer Tom Hedges |
---|---|
Developer(s) | Corel Corporation |
Stable release | Corel Painter 2019 / June 26, 2018; 2 years ago[1] |
Operating system | macOS, Microsoft Windows |
Type | Raster graphics editor |
License | Proprietary |
Website | www.painterartist.com |
Corel Painter is a raster-baseddigital art application created to simulate as accurately as possible the appearance and behavior of traditional media associated with drawing, painting, and printmaking. It is intended to be used in real-time by professional digital artists as a functional creative tool.
Materials and tools[edit]
The application offers a wide range of traditional artists' materials and tools. With the aid of a graphics tablet or computer mouse, the user is able to reproduce the effect of physical painting and drawing media such as watercolor, oil, chalk, charcoal and color pencil. There are also a few non-traditional items, such as the Image Hose, pattern pens, F/X, Distortion and Artist tools for allowing artists to apply less conventional elements on an image.
Painter emulates the visual characteristics of traditional media, such as oil paint, pastel sticks, air brush, charcoal, felt pens, and other traditional artists' materials on various textured surfaces. Many of these emulated media types work with the advanced features of Wacom tablets. For instance, the airbrush tool in Painter responds to pressure as well as tilt, velocity and rotation.
Painter and Photoshop have many similarities, such as layered editing. The two products have developed as contemporaries, introducing innovations that are now considered standard in bitmap image editing software. For example, 'Floaters' were released with Painter 2.5, around the time that Photoshop released 'composite elements'. Over time, Painter's user interface(UI) has been transformed to match Photoshop's UI.[citation needed]
History[edit]
Painter was initially developed[when?] for the Macintosh system by Mark Zimmer and Tom Hedges, founders of the Fractal Design Corporation. Zimmer and Hedges had previously developed ImageStudio and ColorStudio, both image-editing applications, for Letraset. John Derry joined Zimmer and Hedges during the release cycle of Painter 1.2. Derry had gained previous paint software expertise at Time Arts, a developer of the early desktop-based paint applications Lumena and Oasis. Fractal Design later merged with RayDream, then with MetaTools to become MetaCreations. Metacreations sold off[when?] all their creative interests and Painter was acquired by Corel Corporation where it was temporarily rebranded 'Procreate' Painter during its transition into the Corel Suite of graphic applications. Painter is now wholly owned and marketed by Corel.
Versions[edit]
- Fractal Design Painter Version 1.2 (1991-92)
- Fractal Design Painter Version 2.0 (1991-93)
- Fractal Design Painter Version 3.1 (1991-94)
- Fractal Design Painter Version 4.0 (1991-95)
- Fractal Design Painter Version 5.0 (1991-97)
- MetaCreations Painter 5.5 (1990-98)
- MetaCreations Painter Classic (1990-98)
- MetaCreations Painter 6.0 (1990-99)
- Corel Painter Classic (2000)
- Corel Painter 6.1 (2000)
- procreate Painter 7 (2001)
- procreate Painter Classic (2002)
- Corel Painter 8 (2003)
- Corel Painter IX (2004)
- Corel Painter IX.5 (2004)
- Corel Painter X (2007)
- Corel Painter 11 (2009)
- Corel Painter 12 (2011)
- Corel Painter X3 (2013)
- Corel Painter 2015 (2014)
- Corel Painter 2016 (2015)
- Corel Painter 2017 (2016)
- Corel Painter 2018 (2017)
- Corel Painter 2019 (2018)
- Corel Painter 2020 (2019)
- Corel Painter 2021 (2020)
Painter Series[edit]
At one point Painter had three companion applications: a vector-based natural media twin called Expression; a scaled-down version of Painter developed for beginners called Dabbler (later renamed Art Dabbler after the MetaCreations merger); and a grayscale-only clone called Sketcher. After the Corel acquisition, Art Dabbler 2 was reintroduced as Corel Painter Essentials,[2] now in its sixth incarnation.
In 2007 Corel released version Painter X, which was at first available in a limited edition paint can, a nod to the packaging for early releases of the software.[3]
Painter Essentials[edit]
Corel Painter Essentials is a less complex version of Painter designed for casual users. Multimedia tutorials, a more intuitive workspace, additional automated tasks and emphasis on photo retouching are some of the features included to appeal to beginners. Painter and Painter Essentials share much of the same underlying code, and have many of the same tools and functions. For professional artists Essentials will offer fewer tools and variants, and considerably less control.
Painter Sketch Pad[edit]
Corel Painter Sketch Pad, launched in January 2009, is the newest member of the Painter product series. Sketch Pad focuses on the conception and early design phase of image creation. It has 13 drawing tools compared to Painter's almost 900 brushes, and a simple user interface that supports quick capturing of creative ideas. It is designed to work with a pen and drawing tablet.
Reception[edit]
In 2014, PC World called Painter 'the best natural-media painting program out there.'[4] In 2015, PC Magazine called it 'The best software at simulating painting and working with artistic media'.[5] In 2017, ZDNet said it 'remains one of the best digital painting tools for anyone with the skill to use traditional painting techniques onscreen'.[6]
See also[edit]
References[edit]
- ^'Painter 2019: Industry's Most Powerful Digital Paint Software Evolves for Today's Professional Artists'. 2018-06-26. Retrieved 2018-08-31.
- ^'Corel product info'.
- ^Corel Corporation. 'Corel Painter X - Limited Edition Paint Can'. Retrieved 2007-07-13.
- ^'Corel Painter 2015 review: Digital art studio betters its best features'. PCWorld. Retrieved 8 December 2017.
- ^'Corel Painter 2016'. PCMAG. Retrieved 8 December 2017.
- ^'Corel Painter 2018, First Take: The state of the natural-media art Review'. ZDNet. Retrieved 8 December 2017.
External links[edit]
Substance Painter Wiki
- Interview with Mark Zimmer for German public radio, 1996
- Painter at the Open Directory Project
- Discussion of Apple's resolution-independent interface patent from Cabel Sasser of Panic Software (PDF copy of patent filing included)